Sunday, April 29, 2018

Book "pre-review": Family Stories from the Attic


Today I share the title of a book that I soon plan to read  -- Family Stories from the Attic edited by Christi Craig and Lisa Rivero.

As described on Amazon.com, 
"Family Stories from the Attic is an anthology of essays, creative nonfiction, and poetry inspired by family letters, objects, and archives. Nearly two dozen contributors from the United States and Australia tell stories of immigration and migration, loss, discovery, secrets, questions, love, and the search for meaning and identity. Editors Christi Craig and Lisa Rivero bring together both experienced and new authors who will prompt writers and non-writers alike to think about their own family treasures and histories in new and creative ways."
The appeal of this book appeals to me on a variety of levels.
First, I am interested in the research of artifacts that provide insight into the past -- where objects came from, how they were acquired, who they belonged to originally are all things that fascinate me.

I am also interested in the sheer "detective-work" that comes into play when piecing together stories of the past.  The fact that not everything can possibly be known about found objects without delving into the larger context and history of those objects is another factor that made this book title interesting to me.

I am also trying my hand at expanding my writing skills and the exposure to different styles and approaches to writing about family histories was ultimately the appeal of this book.

That's my take on this title at this time.  A bit of a book "pre-review" prior to reading.  The book just arrived in my mailbox yesterday, so I'll fill you in on the final review soon!

My experience with MUVE

I have my children to thank for the limited experience I have using  Multi-User Virtual Environments (MUVEs).  For over 2 years their worlds were VIRTUALLY expanded with their exposure to a game called MineCraft.  Here is what I know -- (and it's not much!)

  • I know my kids and their friends built homes using a variety of colored cubes
  • I know there were animals, objects and "block" people that existed in 3D -generated worlds
  • I know they had artifacts to collect and certain things had different levels of power
  • I'm pretty confident there were different game-playing levels
  • I know that my kids and their friends were highly engaged in playing this game both by themselves and also with each other on the internet

I have never seen a librarian use one of these technologies but I can definitely see where there would be interest with incorporating the technology used in these games to engage young library users.

My experience using social networks

Social networks offer a way to connect with people both personally and professionally whom you may otherwise never have the opportunity to meet.  I find that LinkedIn and Twitter are the two social media apps that allow me to stay more connected with those in professional circles.

I use both LinkedIn and Twitter and find both apps extremely useful in learning about experts in a particular field of work.

Both services offer a way to connect with people and organizations that are affiliated with other similar "influencers" -- be it people or organizations.

The type/quality of "followers" on Twitter and/or LinkedIn does help to provide a bit of insight into both the quality and qualifications of that social contact and their sphere of influence.